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Annotation Modes

WEBKNOSSOS supports several modes for displaying your dataset & interacting with skeleton annotations.

Orthogonal Mode

Orthogonal mode shows the dataset from three orthogonal views along the x, y, and z axes. Additionally, a fourth viewport shows the data and skeleton from a 3D perspective. You can move the camera along any of the main axes. This view lets you see your data in the highest quality along its main imaging axis, usually XY You can view your dataset slice by slice.

Most skeleton annotation operations and keyboard shortcuts are tailored for the Orthogonal Mode.

Switch between different annotation modes using the buttons in the toolbar

Oblique Mode

Oblique mode lets you slice the data at any angle. Unlike Orthogonal mode, you can rotate the camera and slice the data in any direction.

Viewport in Oblique Mode showing an arbitrarily-resliced view through the data.

Flight Mode

Flight mode gives you another way to slice the data. Unlike Oblique mode, Flight mode projects the data on a sphere around the camera.

Annotate processes, e.g. neurites, efficiently in Flight mode

Spherical projection makes it easier to rotate the camera, because the pixels near the center of the screen stay in place. Interactions and movements in Flight mode feel similar to First-Person-View (FPV) games.

Spherical projection of the Flight mode Seamless rotation and navigation in the Flight mode

Changing the radius of the spherical projection

You can annotate structures faster in Flight mode. Seasoned annotators can follow tube-like structures, such as dendrites or axons, as if they are flying through them, much like in racing game or flight simulator. Flight mode places nodes along your path automatically, which creates skeletons more efficiently.