webknossos.skeleton.node
#  
Node(
position: webknossos.geometry.vec3_int.Vec3Int,
skeleton: webknossos.skeleton.skeleton.Skeleton,
comment: Union[str, NoneType] = None,
radius: Union[float, NoneType] = None,
rotation: Union[Tuple[float, float, float], NoneType] = None,
inVp: Union[int, NoneType] = None,
inMag: Union[int, NoneType] = None,
bitDepth: Union[int, NoneType] = None,
interpolation: Union[bool, NoneType] = None,
time: Union[int, NoneType] = None,
is_branchpoint: bool = False,
branchpoint_time: Union[int, NoneType] = None,
enforced_id: Union[int, NoneType] = None
)
To create a node, it is recommended to use Tree.add_node
. That way,
the newly created group is automatically attached as a child to the
tree.
A small usage example:
tree = skeleton.add_tree("a tree")
node_1 = tree.add_node(position=(0, 0, 0), comment="node 1")
node_2 = tree.add_node(position=(100, 100, 100), comment="node 2")
tree.add_edge(node_1, node_2)