A typical goal of skeleton annotations is the reconstruction of long-running structures in a dataset that spans many data slices as a graph of connected nodes. A good example is the analysis of nerve cells by placing a node every few slices to reconstruct their path/circuitry through a dataset (see image below).
Commonly, skeleton annotations contain the reconstruction of one or more structures, often with many thousand nodes. All connected nodes form a tree, i.e., an undirected graph.
WEBKNOSSOS skeleton annotations can be downloaded, modified, and imported using a human-readable XML-based file format called NML.
This article outlines commonly used features and operations for viewing, editing, or creating new skeleton annotations in WEBKNOSSOS.
WEBKNOSSOS supports several modes for displaying your dataset & interacting with skeleton annotations.
Orthogonal mode displays a dataset with the camera oriented orthogonally to each of the three main axis x, y, z. Additionally, a fourth viewport shows the data and skeleton from a 3D perspective. All camera movements happen along the respective main axis. This view is especially useful for viewing your data in the highest possible quality alongside its main imaging axis, typically XY. Every single slice of the raw data can be viewed.
Most skeleton annotation operations and keyboard shortcuts are tailored for the Orthogonal Mode.
Oblique mode presents an arbitrarily-resliced view through the data. In contrast to the Orthogonal mode, any arbitrary slice through the dataset at any rotational angle of the camera is possible.
Flight mode also allows a resliced view through the data. In contrast to Oblique mode, the data is projected on the inside of a sphere with the camera located at the center of the sphere.
Spherical projection is especially useful when rotating the camera, as pixels close to the center of the screen move in a predictable manner. Interactions and movements in Flight mode feel similar to First-Person-View (FPV) games.
Flight mode is best used for annotating structures very quickly. Trained tracers can follow "tube"-like structures, e.g. dendrites/axons in a neuron, as though they are "flying" through them. Nodes are placed automatically along the flight path, creating skeletons very efficiently.
The WEBKNOSSOS toolbar at the top of the screen contains several tools designed to work with skeletons:
Move: Navigate around the dataset.
Skeleton: Create skeleton annotations and place nodes with a left mouse click. Read more below.
Skeleton tool is active, the following modifiers become available:
Create new Tree: Creates a new tree.
Toggle single node tree mode: Modifies the behavior of the skeleton annotation tool to create a new tree at each click instead of adding nodes to the active tree. Useful for marking single position objects/seeds, e.g., for marking nuclei. Also called "Soma-clicking mode".
Toggle merger mode: Modifies the behavior of the skeleton annotation tool to launch the
Merger Mode. In merger mode skeletons, can be used to "collect" and merge volume segments from an over-segmentation. Read more about
Nodes and Trees
Skeleton annotations consist of connected nodes forming a graph. Nodes are connected through edges and are organized in trees.
Nodes can be placed by left-clicking in orthogonal mode (the skeleton tool should be selected) or automatically when moving in flight or oblique mode. All (global) operations are executed on the currently active node, e.g., adding a comment or node deletion. The active node is always highlighted with a circle around it. Most keyboard shortcuts take the active node into context. Operations on whole trees, e.g., splitting or merging trees, follow the same pattern.
Skeleton annotations can contain one or many trees consisting of several nodes all the way to millions of nodes.
Users can add comments to each node to mark important positions or easily select them from a list of comments for later usage.
Comments are organized in the
Comments tab on the right-hand side of the screen.
Tree Viewer tab on the right-hand side menu displays a 2D simplified tree representation of the currently active tree.
Many organic structures do not follow a single, linear path but split into several individual branches instead. WEBKNOSSOS natively supports marking nodes as branch points. Any node can be marked as a branch point using the keyboard shortcut "B" or through the right-click menu. Branch points are highlighted using a slightly different color. All branch points are stored as a first-in, first-out (FIFO) stack. Press "J" to jump to the latest branch point in FIFO-order to continue working from there and remove it from the stack.
Controls & Keyboard Shortcuts for Skeleton Annotations
While most operations for working with skeleton annotations are either available through the UI or the context-sensitive right-click menu, some users prefer to use keyboard shortcuts to work very efficiently.
|Left Click||Create New Node|
|Left Click||Select Node (Mark as Active Node) under the cursor|
|Left Drag||Move around|
|Left Drag||Move the node under the cursor|
|S||Center Camera on Active Node|
|DEL||Delete Active Node|
|B||Create Branch Point|
|J||Jump to Last Branch Point|
|C||Create New Tree|
Note that you can enable Classic Controls which will behave slightly different and more explicit for some mouse actions:
|Left Drag||Move around|
|Right Click||Create New Node|
|SHIFT + Left Click||Select Node (Mark as Active Node)|
|Left Drag||Move the node under the cursor (unless Classic Controls are enabled)|
A full list of keyboard shortcuts is available here.
Tree Operations & Tree Groups
All operations and information regarding trees are organized under a tab called
Trees on the right-hand side of the screen.
A typical skeleton annotation consists of one or more trees.
Trees can be nested and organized in so-called
Tree groups can have a name and are used to structure and label your annotation even further.
Trees can be dragged and dropped between tree groups.
This action can be applied to multiple trees by selecting them with Ctrl + Left Mouse (on Mac OS Cmd + Left Mouse).
Right-click on an existing tree group to bring up a menu for creating new (sub-)groups or to delete a group.
Renaming of a group can be done by selecting a group and then entering a new name into the input above the tree hierarchy structure view.
Merging / Splitting Trees
Common tree operations include splitting and merging trees.
Tree splittingcan be done in two ways:
Delete the node at which to split. This can be done by right-clicking a node and choosing "Delete this Node". If you have enabled Classic Controls, you need to select (SHIFT + Left Click) the node first and then delete (DEL) it.
Delete an edge between two nodes. Select the first node (Left Click), then right-click the second node and select Delete Edge to this Node. If you have enabled Classic Controls, you need to select the first node with Shift + Left Click and then click on the second node with SHIFT + CTRL + Left Click on the second node of the edge to delete this connection.
Tree mergingworks similarly to edge deletion but will create a new edge between two previously unconnected trees. Select the first node and right-click on a second one to choose Create Edge & Merge with this Tree. When using Classic Controls, the second node needs to be selected with SHIFT + ALT + Left Click to create an edge between the two.
A random color is assigned to each tree upon creation.
Colors can be shuffled for a single tree or for all trees in a skeleton.
Right-click on a tree to bring up several actions, e.g.
When editing several trees, use the overflow menu under
More in the
Skeleton tab and select
Change Color or
Shuffle All Colors to assign new randomly chosen colors.
All nodes have the same color as their parent tree and can not be changed individually.
The active node, branch points, and nodes that have comments assigned to them are highlighted with a slight variation of the tree's color.
Skeleton & Tree Visibility
You can quickly toggle the visibility of all skeletons from the
Layers menu in the left-hand side panel.
The visibility of individual trees can be toggled to hide some trees for a better overview.
Toggle the checkbox before each tree name or tree group to hide/show it.
Alternatively, the visibility of all trees can be toggled all at once using the
Toggle Visibility of All Trees /
Toggle Visibility of Inactive Trees button under the
There are also keyboard shortcuts to quickly toggle the visibility:
|1||Toggle Visibility of all Trees|
|2||Toggle Visibility of Inactive Trees|
The Context Menu for Easy Access to Functionalities
WEBKNOSSOS has a context menu that can be opened via Right Click (or Shift + Right Click if Classic Controls are enabled). This context menu offers useful context-sensitive information and most operations should be available through it:
Example operations include (but are not limited to):
- Clicking on a node:
- measuring the path length of the active node to the selected node
- node deletion
- tree merging & splitting
- and many more
- Clicking on a volume segmentation:
- compute or load its 3D mesh
- flood-filling the segment (assigning a new ID)
- Clicking on the background data:
- Creating a new node or tree
- Creating a new bounding box
Importing & Exporting NML Files
WEBKNOSSOS makes it easy to import or export skeleton annotations as NML files. There are several ways for downloading your annotations:
- There is a
Downloadbutton in the overflow menu next to the prominent
Savebutton in the toolbar at the top of the screen.
- If you need more fine-grained control over which trees to download, use the
Download Selected Treesoption. From the
SkeletonTab, click on
Download Selected Treesfrom the menu. All visible trees (checkmark in front of the name) will be downloaded as an NML file. This is especially useful if you need to only download a single tree of an otherwise much larger annotation.
Importing a skeleton annotation can be achieved using one of two ways:
If you already have an annotation open you can easily add more skeletons to it by drag and dropping an NML file onto your browser window. Otherwise, use the
Import NMLoption next to
Download Selected Trees. This will merge the NML file's content with the already open annotation.
To import a skeleton annotation as a completely new WEBKNOSSOS annotation, drag and drop the NML file anywhere on your user dashboard. Alternately, navigate to your user dashboard and use the
Upload Annotationbutton within the "Annotations" section.
If you are looking to import/export annotations through Python code, check out our WEBKNOSSOS Python library.
Merging Skeleton Annotations
There are two ways for merging annotations:
While in the annotation UI, drag and drop an NML file onto your browser window to import a skeleton. The imported skeleton will be merged with the currently open annotation.
If you would like to merge your current annotation with another existing annotation, select the
Mergeoperation from the overflow menu next to the
Savebutton (see image). Either enter the ID of an existing explorative annotation or select a whole project and proceed to merge the selection with your currently open annotation. The resulting annotation can either be created as a new explorative annotation or the merge will happen in your current annotation.